I built this system on following game parameters :
- The distance between the creature and our character
- Her level of toxicity (related to the filters she has to carry on allowing her to stay in life). This parameter also allow heartbeat and a tinnitus to be heard when the toxicity level is high
- Her level of fatigue (which is more an instant feedback of the action she is doing).
* PC stands for Player Character (I generally use this abbreviation when I start to build player character’s systems but I don’t have its name yet).
** GPP_ is the abbreviation I use for Game Parameter Programing : Those are game parameters that will need to be hooked by myself or a programmer in the game and that are not internal to a system in Wwise (I use GPI_ when its the case)