I've been working on a Ubisoft unannounced project as a sound designer from March 2022 to December 2022:

  • Audio features prototyping with in-house game engine and Wwise
  • 3C foleys prototyping, design and implementation (Locomotion, actions, breath, bodyfalls)
  • Haptic feedbacks design & knowledge sharing (Ps5 Dualsense)
  • Feature and advancements pitches to the audio or/and other game dev teams
  • Audio asset and soundbank creation
  • Creation of written & video tutorials for the audio team
  • Jira, Confluence