I've been working on a Ubisoft unannounced project as a sound designer from March 2022 to December 2022:
- Audio features prototyping with in-house game engine and Wwise
- 3C foleys prototyping, design and implementation (Locomotion, actions, breath, bodyfalls)
- Haptic feedbacks design & knowledge sharing (Ps5 Dualsense)
- Feature and advancements pitches to the audio or/and other game dev teams
- Audio asset and soundbank creation
- Creation of written & video tutorials for the audio team
- Jira, Confluence
